Campanha |
---|
UIO DM DPaE IO HdT LDW Liberty NR SoF SotBE THoT AFdW AGS UHdDI SoSI - BAM |
Era |
EdH P - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Idioma |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Some Summoners choose opposite path of the summoning arts, which is known as the art of banishment. Instead of bringing magical beings to this world, they specialize in sending them back to Abyss. Having this useful knowledge, dispellers are often called by summoners when something goes wrong, for example when an Efreeti rebels.
Special Notes: Banish: this unit can effecively fight with magical units by turning them into Dimensional Gates.Os ataques à distância desta unidade são mágicos, e sempre têm uma alta chance de acertar um oponente.
Avança de: | Novice Summoner |
---|---|
Avança para: | Banisher |
Custo: | 30 |
HP: | 38 |
Movimento: | 6 |
XP: | 100 |
Nível: | 2 |
Alinhamento: | ordeiro |
ID | I8 Ak_Dispeller |
Habilidades: |
![]() | banishment impacto | 0 - 1 corpo a corpo | banish |
![]() | bastão impacto | 4 - 2 corpo a corpo | |
![]() | frozen gate frio | 12 - 2 longa distância | mágico |
Resistências: | |
---|---|
cortante | 0% |
perfurante | 0% |
impacto | 0% |
fogo | 0% |
frio | 0% |
arcano | 20% |
Terreno | Custo de Movimento | Defesa |
---|---|---|
Aldeia | 1 | 60% |
Areia | 1 | 40% |
Castelo | 1 | 60% |
Caverna | 2 | 40% |
Coastal Reef | 2 | 30% |
Colinas | 2 | 50% |
Colônia de Cogumelos | 2 | 50% |
Flat | 1 | 40% |
Floresta | 2 | 50% |
Frozen | 3 | 20% |
Impassable | - | 0% |
Montanhas | 3 | 60% |
Pântano | 3 | 20% |
Unwalkable | - | 0% |
Águas profundas | - | 0% |
Águas rasas | 3 | 20% |